eSports

Has Valve finally fixed the CS2 anti-cheat?

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in collaboration with thunderpick

It’s no secret that since launch, CS2 has suffered from a troublesome cheating problem. The Premier leaderboards are littered with cheats, and at the highest ELOs, you’re more likely to face a hacker than not. Spinbotters going 70-1 were deemed totally legitimate by the CS2 anti-cheat, despite having the power to stop games in progress.

The issue was frustrating, to say the least. Especially when you could just go and play CS2 on FACEIT and have much fewer issues. However, after the latest CS2 update, the seems to have changed somewhat. We’re going to take a look and see if Valve has finally fixed the CS2 anti-cheat!


Change is coming to the CS2 anti-cheat

CS2 anti-cheat

Credit: BloodMoonInn on Reddit.

After months of VACnet being seemingly useless, it has sprung to life after the latest CS2 update. As reported by GabeFollower, players are now finally being banned mid-match, implying the CS2 anti-cheat is finally working as intended.

On top of this, games are finally being stopped when the CS2 anti-cheat detects “irregular gameplay.” What this entails isn’t exactly clear, but you would have to imagine that spinbotters would fall into this category. There’s nothing more frustrating than knowing you’re going to lose ELO thanks to a blatant spinbotter who gets a Scout headshot 5k every round, so if this is solved, it’s a huge W from Valve.

Wallhacks are notoriously harder to detect, and may not be solved with these latest CS2 anti-cheat changes. With Valve seemingly resistant to using a more intrusive anti-cheat like FACEIT has, it’s always going to be tougher to solve. Sadly, because of this, no, Valve has not fully solved the CS2 anti-cheat issues, although there’s one feature that could help in this regard…


Will Overwatch help?

It was announced that as part of the latest CS2 update, the old Overwatch system from CS:GO had been readded to the game. Now, as of right now, it seems that no one has access to Overwatch, which allowed the community to manually review reports and determine whether they were cheating or not. However, dataminers have revealed that this is on the way.

Ultimately, this will probably be what helps solve the wallhacking issue in CS2. When you know where the enemies are, there’s no doubt a few tells here and there that give you away, even when you’re trying to hide it. So, while Valve hasn’t fully solved the CS2 anti-cheat yet, it’s making good steps towards it. Good riddance, we say.

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