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Huge new CS2 update adds Dust 2 into Active Duty map pool, removes Overpass

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Valve has been in the kitchen cooking with the release of the new post-Major CS2 update. This one’s a biggie, and we’re going to go over a ton of the biggest changes made. Some are an unquestionable improvement, while others may raise some eyebrows. Let’s dive into it!


Dust 2 replaces Overpass in the Active Duty map pool

new CS2 update

Credit: Daniel Morris

In the first change to the Active Duty map pool since November 2022, Dust 2 has made a triumphant return, replacing Overpass. We’ve got mixed feelings on this one. It’s great to see Dust 2 make a return, and its presence has been missed ever since it was removed from Active Duty. However, removing Overpass is certainly an odd choice. It was a highly-played map at all levels of play, and its CS2 revamp made it feel safe for the time being.

Surely something like Mirage, which has never left the Active Duty map pool, could do with a break? Or even Vertigo, which is increasingly seeing more complaints about how it’s played. Regardless, we’re not sure Overpass is the right choice here, but it’s nice to see the Active Duty maps get a small refresh.


The left hand is back!

new CS2 update

Credit: Daniel Morris

Seven months after the full launch of the game, the new CS2 update has finally brought the left-hand viewmodel back. It’s a welcome change to those who used the feature prominently in CS:GO, and has proven to be one of the most-requested features in CS2. Valve has finally obliged, but it’s not exactly how you remember it.

Now, switching hands requires you to pull out your weapon again. This can take precious seconds that can be the difference between life and death, making changing hands a much more difficult choice in CS2. This is bound to the “H” key by default – give it a try!


Inferno adjustments

new CS2 update

Credit: Daniel Morris

Ever since the Inferno revamp, it has slowly become one of the least-played CS2 maps in the Active Duty pool. Common complaints concluded that it felt too claustrophobic, and a lot of the overhead buildings made utility usage harder.

Valve has really got this one right. The new CS2 update comes with a bunch of changes to the overhead buildings in Mid and on Banana, making the map feel more open. Banana also seems to have been widened a little – a hugely positive change, no doubt. It remains to be seen if this is exactly what Inferno needs to be restored to its former glory, but it’s certainly a step in the right direction.


You can find the full patch notes for the new CS2 update below:

Counter-Strike 2 Patch Notes for 25/4/2024

[ VIEWMODEL ]

  • Adjusted viewmodel bob movement
  • Added “Preferred Viewmodel Left/Right Handedness” setting
  • Added “Switch Viewmodel Left/Right Hand” key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
  • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
  • Deprecated “Couch” viewmodel position setting

[ HUD ]

  • Added “Radar Map Alternate Zoom” setting and “Toggle Radar Zoom” key binding to toggle between zoom levels during gameplay
  • Added a radar icon for the local player when free cam spectating
  • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
  • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
  • Added a kill feed icon for “in-air” kills
  • Added the scoreboard to the ESC menu
  • Added an icon to indicate bots on the scoreboard

[ BUY MENU ]

  • Added a “Dropped Weapons” panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
  • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

[ GAMEPLAY ]

  • Increased Zeus movement speed and adjusted the attack cone
  • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
  • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
  • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

[ INVENTORY ]

  • Lighting adjustments in Inspect background maps
  • Added Wear Category to the info tooltip in the Inspect screen
  • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

[ MAPS ]

  • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • Baggage
    • Opened roll-up doors at spawns
    • Updated models for some conveyors
    • Solidified stairs
    • Various bug fixes
  • Inferno:
    • Removed overhanging building at top mid
    • Removed overhangs at bottom of banana
    • Various map tweaks to improve player collision and readability
  • Overpass, Nuke, Vertigo, Mirage and Office
    • Bug and exploit fixes
    • Collision and line of sight adjustments
    • Minor performance improvements

[ WEAPON FINISHES ]

  • AK-47 | Inheritance: Texture and mask adjustments
  • USP-S | Jawbreaker: Corrected ambient occlusion texture

[ MISC ]

  • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
  • Added ability to launch practice matches and workshop maps with party members
  • Added Overwatch system to enable match demo review by trusted partners
  • Copenhagen 2024 Major sticker capsules are on sale now -75% off
  • Added ability to adjust brightness in windowed modes

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